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Patent number 5,734,795, issued on March 31, 1998, has been awarded for MYTHSEEKER software. It is entitled System Allowing A Person to Experience Systems of Mythology and is in class Information Processing System Organization—Knowledge Processing. The software reflects systems integration of existing—although rapidly evolving—technologies which include artificial intelligence, interactive multimedia, and multilevel protocol network architecture technologies in addition to virtual reality technology.
The same centralized software processes underlie all applications. This architecture is shaped to specific uses via dedicating expert systems rule bases, generic data bases, human/computer interfaces, and forms of virtual reality. This means all applications become readily possible with implementation of the centralized software.
The patented architecture involves four software modules that interact to perform any applications. The Existential Analyzer accomplishes assessment consisting of Texture of Experience (TOE) assessment and Mythic Life Patterns (MLP} assessment; the Facilitator chooses virtual reality involvement; the Enactor creates virtual reality participation with Depth Systems; and the Executive provides underlying control services for the other three modules. Primal Virtual Space is created for the client at the beginning of a MYTHSEEKER session, and continues to exist during all assessment, facilitation, and enaction operations. Involvement with Primal Virtual Space ends at the end of the session.
The patent describes stand-alone software products for the range of applications in office, home, or school settings, as well as Personal Mythic Assistants (PMAs) on laptop, palmtop, or similar portable microprocessors. Also envisioned are MYTHSEEKER Centers with extensive resources for exploring Personal Myth. Any MYTHSEEKER product allows the client to create a Personal Depth System. However, a client at a Center may, in addition to creating a Personal Depth System, suggest that particular elements of his or her Personal Depth System be included in the World Depth System. The network of Centers can communicate about these suggestions and other patterns of myth thus to form the World Depth System. In this way a composite World Depth System can be created which any client can then experience if desired. The approach provides each client with opportunity for altruism, ability to contribute to betterment of humankind, and a way to "have a personal voice" in shaping significant mythic integration. New patterns can arise, new trajectories can occur within or between existing Depth Systems. Thus a cycle can be established between Personal Depth Systems and the World Depth System.
There is a considerable range of potential computer architectures involved due to the manifold nature of the present invention's applications. Therefore, implementation is described in terms of system levels and levels of architecture for the present invention. The following system levels (levels of functional ability and inclusiveness) are identified:
  • S1: personal system units, traveling with users
  • S2: home/office systems, consulted by users
  • S3: special services centers, visited by users
  • S4: distributed services, consulted by users

Similarly, several architecture levels (number and distribution of processors/servers) are identified:

  • A1: uniprocessor
  • A2: multiprocessor, not a LAN
  • A3: local area network (LAN) of servers
  • A4: clients/servers within a wide area network (WAN)

The multiprocessor architecture is accomplished via a local bus or channel- to-channel structure. The local area network (LAN) architecture is accomplished in ways that such as broadband ISDN, ATM, frame relay, or FDDI. Open systems concepts are applied throughout the software and hardware architecture.
This patent covers detailed functions and implementation for a participant seeking Personal Myth via building a Personal Depth System and contributing to a World Depth System.

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This page last updated on August 17, 1998